opengl es - Displaying ads above GLSurfaceView in Cocos2d-x on Android -
After locking an ad from the popup in the Cocos-2D-X3.0 Android game, Lockout shows these errors :
E / libEGL (13772): No current reference with the OpenGL ESE API (once logged per thread) W / Adreno-ES20 (13772): How can I show ads in my own view? More information:
- Some drawing bugs occur with these errors, mostly just missing the label
- The app does not crash
- Adding
initView to this.setPreserveEGLContextOnPause (true) in the cocos 2 DXG subfolder view does not help - Before I run the ad Try to stop the action to stop, then start the animation and resume after the ad is closed. It does not seem to help
- I'm calling
moPubInterstitial.show () from the UI thread - I'm calling
moPubInterstitial - I got
OpenGL error 0x0502 at some point (possibly before doing the above given fix) / Div>
Here's useful information:
However, the "solution" is used for any notification center Pause / Resume JN call with Java C ++ It is not certain that it is a Kos 2D-X bug i cocos2d-x-3.0rc1 April.2 2014 .
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