opengl es - Displaying ads above GLSurfaceView in Cocos2d-x on Android -
After locking an ad from the popup in the Cocos-2D-X3.0 Android game, Lockout shows these errors :
  E / libEGL (13772): No current reference with the OpenGL ESE API (once logged per thread) W / Adreno-ES20 (13772):    How can I show ads in my own view?    More information:  
 -  Some drawing bugs occur with these errors, mostly just missing the label  
-  The app does not crash  
-  Adding  initView  to  this.setPreserveEGLContextOnPause (true)  in the cocos 2 DXG subfolder view does not help  -  Before I run the ad Try to stop the action to stop, then start the animation and resume after the ad is closed. It does not seem to help  
-  I'm calling  moPubInterstitial.show ()  from the UI thread  -  I'm calling  moPubInterstitial  -  I got  OpenGL error 0x0502  at some point (possibly before doing the above given fix)      / Div>    Here's useful information:    However, the "solution" is used for any  notification center  Pause / Resume JN call with Java C ++ It is not certain that it is a Kos 2D-X bug i  cocos2d-x-3.0rc1 April.2 2014 .   
 
 
 
 
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