LibGDX 3D collision detection -


I am using LibGDX game engine to create 2D games and box 2D for physics. How can I check for conflicts? Is the box like 2D for the 3D Games?

Is there sth like box2d for 3D games?

Yes Libgdx has a 3D physics engine called it. Written in C ++, it uses it to be able to communicate with Java.

Core Dependency: P>

  compilation "com.badlogicgames.gdx: gdx-bullet: $ gdx warson"   

desktop dependence: < Pre> compilation "com.badlogicgames.gdx: gdx-bullet-platform: $ gdx warsen: original-desktop"

Android dependency:

  compilation "com.badlogicgames.gdx: gdx-bullet: $ gdx version" resident "com.badlogicgames.gdx: gdx-bullet-platform: $ gdx Carson: Resident-Armbi "Native resident" com.badlogicgames.gdx: Gdx-bullet-platform: $ gdx version: Original-Arabic-v7a "resident" com.badlogicgames.gdx: gdx- bullet-platform: $ gdx warson: original Resident-x86 "  

iOS dependency:

  compilation" com.badlogicgames.gdx: gdx-bullet: $ gdx version "Native resident" com.badlogicgames.gdx: GDX-bullet platform: $ gdxVersion: Native-when s "  

HTML dependency: Not compatible!

How to prepare a game with it is a very comprehensive question, take a look at this:



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