ios8 - allowRotation in SceneKit? -
How can I reject the rotation of a node in SceneKit?
For the East, I want a model (cone) to move, jump and fly, but always vertically oriented?
I tried to fix it in apple's vehicle demo, this is a bad solution. Besides, I tried the code below, but the model slowly and glitchy fell down
< Code> I »¿- (Zero) Renderer: (id & amp; lt; SCNSceneRenderer & gt;) was done by a renderer Amit Phishing: (NSTimeInterval) time {_node.rotation = SCNVector4Make (0, 0, 0, 0); //[_node.physicsBody Reset Transform]; // - have also tried to do this)... and finally I have not given any "permission = brightness = no" in the scenario manual.
in the spritekit instead of the flag, the sneaker lets you choose which direction the body is allowed to rotate And how much View propertyIs this probably a better idea than toggle matter between different values ??? This approach seems to be unexpected behavior, so you do not want to trust it.
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